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However, not all observers visualize the same picture.Because it is interactive art, each observer makes their own interpretation of the artwork and it may be completely different than another observer's views.Association of Computing Machinery's Special Interest Group in Graphics (SIGGRAPH), DEAF Dutch Electronic Arts Festival, Transmediale Germany, FILE - Electronic Language International Festival Brazil, and AV Festival England, are among the others.

Disciplinary boundaries have blurred, and significant number of architects and interactive designers have joined electronic artists in the creation of new, custom-designed interfaces and evolutions in techniques for obtaining user input (such as dog vision, alternative sensors, voice analysis, etc.); forms and tools for information display (such as video projection, lasers, robotic and mechatronic actuators, led lighting etc.); modes for human-human and human-machine communication (through the Internet and other telecommunications networks); and to the development of social contexts for interactive systems (such as utilitarian tools, formal experiments, games and entertainment, social critique, and political liberation). Such forms range from interactive dance, music, and even drama.

Examples of such interactive art are installation art, interactive architecture, interactive film, and interactive storytelling.

Interactive art is a genre of art in which the viewers participate in some way by providing an input in order to determine the outcome.

Unlike traditional art forms wherein the interaction of the spectator is merely a mental event, interactivity allows for various types of navigation, assembly, and/or contribution to an artwork, which goes far beyond purely psychological activity.

Works of this kind of art frequently feature computers, interfaces and sometimes sensors to respond to motion, heat, meteorological changes or other types of input their makers programmed them to respond to.

Most examples of virtual Internet art and electronic art are highly interactive.The aesthetic impact of interactive art is more profound than expected.Supporters of more "traditional" contemporary art saw, in the use of computers, a way to balance artistic deficiencies, some other consider that the art is not anymore in the achievement of the formal shape of the work but in the design of the rules that determine the evolution of the shape according to the quality of the dialogue.Some of the earliest examples of interactive art were created as early as the 1920s.An example is Marcel Duchamp’s piece named Rotary Glass Plates.At the time, many people found it inappropriate for artists to carry the only creative power within their works.

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