Wow ptr stuck on updating setup files

* For lower-bandwidth servers use a lower value at the cost of cpu time.* Default: 1000 * * Queue Update Rate * This directive controls how many milliseconds (ms) between the updates * that the queued players receieve telling them their position in the queue. * * Kick AFK Players * Time in milliseconds (ms) that a player will be kicked after they go afk.

wow ptr stuck on updating setup files-31

Host - The hostname that the database is located on * Database. * It has to be the same as what is specified in the * realms table in the Logon Database.

Username - The username used for the mysql connection * Database. * Default: 8129 * ******************************************************/ /****************************************************** * Log Level Setup * * Console Logging Level * This directive controls how much output the server will * display in it's console. * -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug * Default: 3 * * World server packet logging feature * If this directive is turned on, a file called `world.log` * will be created in the server's directory and all packets * sent and received by clients will be dumped here in bfg * format.

* Default: 0 * * Limited Names * This directive forces all character names to be a-z and A-Z compliant.

* Default: 1 * * Use Account Data * This directive determines whether the account_data table is used to save custom client data. * Default: 0 * * Allow Player Commands * This directive, if enabled can allow players to use commands with a '0' command group.

* Default: 0 * * Enable LFGJoin * If this is enabled, you can join the LFG channel without using the LFG tool.

* Default: 0 * * Time Zone * Set your local timezone relative to GMT here.

* * Icon: * The type of realm (PVP, Normal, RPPVP, RP) * * Time Zone: * The location of the server (1=Development, 2=United States, 3=Oceanic, 4=Latin America, * 5=Tournament, 6=Korean, 8=English, 9=German, 10=French) * * Population: * (0 = low, 1 = medium, 2 = high) * * Important information below * * change 127.0.0.1 to your EXTERNAL ip if you wish to have a PUBLIC server. * * Timezone values : * 0=Korean 16=China * 1=Development 17=CN1 * 2=United States 18=CN2 * 3=Oceanic 19=CN3 * 4=Latin America 20=CN4 * 5=Tournament 21=CN5 * 6=Korean 22=CN6 * 8=English 23=CN7 * 9=German 24=CN8 * 10=French 25=Tournament * 11=Spanish 26=Test Server * 12=Russian 27=Tournament * 13=Tournament 28=QA Server * 14=Taiwan 29=CN9 * 15=Tournament 30=Test Server2 ******************************************************/ /*********************************************************************** * Arc Emu Configuration File * Last edited: 7/18/09 * * Configure Arc Emu's world server below. 1 = My SQL * Not Supported - 2 = Postgre SQL, 3 = SQLite (My SQL is stable, others are not) * *******************************************************/ /****************************************************** * Listen Config * * Host * This is the address that the server will listen on.

*********************************************************************** *********************************************************************** * Database Section * * Database. * To listen on all addresses, set it to 0.0.0.0 * Default: 127.0.0.1 (localhost) * * World Server Port * This is the port that the world server listens on.

* Use on smaller servers or servers that are memory-limited.

The server without cell unloading * can use over 1.2GB memory with all creatures loaded.

* * Address: * The address (and port) of that realm.

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